![]() ![]() If structures required being anchored as well as if a building is too heavy for its structure it would fall would be a cool way to really require engineering of the very structures used to house the different manufacturing processes mentioned before. I think that also adding in more features with gravity and the manipulation of this could be super cool. By requiring players to use already manufactured items to make even more complex items, it would add progression to the production process that isn't constant along the progression of the game. I think if a system of complexity to the crafting was implemented this could go miles! If sheets, rods, and other basic levels of product production was implemented as well as the machinery needed to make the sheets, rods, etc, it would add that level of complexity. I would like to see progression implemented in very acts of collecting resources and producing different things from those resources. Obviously as you start out you have to complete pretty much every task on your own but as you progress you are able to implement features of autonomy. So first off the progression in the game is not really progression at all. I just thought I would share some of my ideas on what I would like to see added. ![]() However with any game there is always going to be new and exciting things that have yet to be implemented. I first off wanted to mention that I absolutely LOVE stationeers and how far it has come with every update. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |